Project M Ruleset
1. 4 Stocks
2. 8 Minute Time Limit
3. Items set to “Off” and “None”
4. Buffer set to OFF
5. Modified DSR: The same stage may not be played on more than once per set, unless agreed upon by both players.
6. In the event of a match going to time/sudden death, the winner will be determined by:
a. Whoever has more remaining stock left.
b. If stocks of both players are the same, the winner will then be determined by whoever has less percent.
c. If the match ends with both players dying at the same time or if time ran out with both players at equal percent, an identical rematch of the previous match will be played out. Same characters and same stage.
d. In the event of going to sudden death because of suicide kill move (such as Ganon’s overB or Dedede’s inhale), the player initiating the move will be declared the winner.
7. Sets will be best out of 3 games. Loser’s Finals, Winner’s Finals, and Grand Finals will be best out of 5.
Addendum for Doubles
1. Team Attack set to “On”
2. Life stealing is allowed. (Note that lifestealing in Project: M is done by pressing A+B, rather than Melee’s start)
3. In the event of a game going to time, the winner will be determined by:
a. Whichever team has more remaining stock.
b. If both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
Character/Stage Selection Process
1. Blind Picks character selection.
2. bottom row is neutral stages, strike in 1-2-2-1 to decide which stage to play on for the first round
3. Legal counter-pick stages will be the first page of the stage selection screen (Metal Cavern, Castle Siege, Halberd, Pokemon Stadium 1, Skyloft, and Norfair are Banned). Winning player gets four bans.
4. Winner picks character
5. Loser picks character
6. Repeat until set is finished
Modified Modified DSR: no stage may be played on more than once per set
Other Rules
1. The Tournament Organizer is the arbiter of all disputes.
2. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
3. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
4. MikeHaze rule: No intentionally disrupting players, whether physically or vocally. This applies to EVERYONE, players and spectators. Simply talking to the players (and Hype moments) are exempt.
5. Gentleman’s Clause: Any change to the rules is permitted if agreed upon by both players, except for the 8 minute time limit.
6. Textures are Cool Clause: We’re usually pretty lenient with textures/custom music. You’re welcome to bring your set up to the tournament with them, but please do not have any disruptive music, hard to see textures, or dramatically altered character models. If you have a problem with the set up you’re playing on, notify the TO and we’ll get it resolved ASAP.
